Special Effects: B+
The days of being in awe of the technical achievement of photorealistic CG dinosaurs are long since passed. Back in the day, with both the original Jurassic Park (1993) and its thrilling-if-dippy sequel The Lost World (1997), Steven Spielberg perfected the art of the long game, the subtle tease, the jaw-dropping reveal.
Five movies and 25 years into this franchise, Jurassic World: Fallen Kingdom has none of that. Its plot machinations are not just stupid, but oppressively stupid -- this script, by Derek Connolly and Colin Trevorrow, both of whom also worked on 2015's Jurassic World, makes the bland contrivances of Jurassic Park III (2001) look like Shakespeare.
I can't say that Jurassic World: Fallen Kingdom is any better or worse than its predecessor, on the whole. With its mind-numbingly preposterous story, and its many objectively thrilling action set pieces, it sort of evens out. It's both worse and better on those respective fronts.
In a sense, director J.A. Bayona understands something Colin Trevorrow kind of didn't: what audiences want from this franchise so many installments in. You could call Jurassic World a reboot, or you could call it a sequel -- one that basically ignored the previous two sequels. It was also overly enamored with direct references to and nostalgia for the very first Jurassic Park, something it could never live up to.
Fallen Kingdom doesn't even try. All this one wants to do is thrill, and once it gets its idiotically hyper-sped plot gynmastics out of the way, it does that spectacularly.
The first half could be called Jurassic Volcano. The second half Jurassic Monster House. Things start at a macro level, with the fabled Isla Nublar threatened by a long dormant volcano about to erupt -- which, naturally, it waits to do until our heroes are all there, in a grand attempt to relocate the animals. Special effects in this movie may be unable to break new ground, but they sure are put to memorable and invigorating use. It even offers up some haunting imagery, helpless animals left to suffer an extinction level event as the boat floats away. Of course none of the people drown and they all conveniently get missed by all the flying volcanic cinder debris, but, whatever.
The comparatively few animals saved from the island are taken to the estate of one Benjamin Lockwood (James Cromwell), an old business partner of John Hammond. Lest things get any less than totally ridiculous, a dino auction is staged. Can you guess whether things go wrong? Well, here's the cool part: it's where the macro turns into the micro, and we get dinosaurs loose inside a giant mansion. It becomes a bit of a haunted house movie, except instead of ghosts it's actual monsters.
Granted, one of them is a creature genetically cross bred between a Tyrannosaurus rex and a velociraptor -- one of the many things in this movie that make you think, Really? I mean, if we can actually grow a human ear on a rat, then, why not? Granted, I don't think a rat has ever been given a blood transfusion with human blood. And in this movie a velociraptor gets a blood transfusion with T-rex blood. While strapped to a gourney in the back of a truck.
Oh, just go with it! In the last movie we got a trained velociratpor, after all -- as if! -- and "Blue" returns this time around, offering one of several more callbacks to the original Jurassic Park -- they're just much more subtle this time around. There are also parallels to The Lost World: Jurassic Park (at least this one has greater logic in full titling), what with poachers on an island of free-range dinosaurs, and dinosaurs being transferred to a residential setting.
I think the advantage Fallen Kingdom has over its predecessor is its innate inability to disappoint. No one is coming to this movie expecting brilliance, or any of the provocative ideas given serious consideration upon this franchise's inception. At best we get a cameo by Jeff Goldblum as "chaotician" Ian Malcolm -- now in his third one of these movies -- offering the same basic concepts as rehashed platitudes to a Senate committee hearing. (Boring. Bring on the dinosaurs!)
No one with a working brain could in good conscience call Jurassic World: Fallen Kingdom a "good movie." They could quite accurately, however, call it a hell of a lot of fun. I had a blast. Honestly, its ending is the freshest thing about it, ironically as a means of finally arriving at the inevitable with these movies. And, miracle of miracles, it makes me excited for the next one, as it ushers us into a new environment that finally lives up to the title Jurassic World.